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Photos and Reviews by Jonatan


Bandai Digimon Xros Wars Action Figure: Mailbirdramon

Bandai Digimon Xros Wars Action Figure: Mailbirdramon

4  Wednesday 19 June, 2013
by Jonatan  Finland  

Following Greymon, we'll be taking a tllok at Mailbirdramon. Now, right out of the package, this figure does require a bit of assembly, as the head and tail feathers are detached in the box. The figure does not come with any accesories, but you do get the MarineAngemon Digimemory.

Now, taking a closer look at the figure, it looks impressive with the long, broad wings, and the decent amount of visual variety. most of the figure is sleek and smooth, but a few places, like the head and wingtips, have some really harsh angles going on. Unfortunately, the figure doesn't function, at least on it's own, as well as it looks.

The figure has some joints, but because of the massive wings and general top-heaviness, getting it to hold a pose can be a bit of a chore. Starting with the head, you have two joints in the neck that let it bend, the mouth has a hinge that lets it open, and the neck can rotate a bit in its connector port. You also have ball joints in the hips, and hinges in the knees.

So on it's own, the figure is rather lacking in the posability department, but thankfully, if you have the Greymon figure, the two can Digixros into the mighty MetalGreymon.

Performing the merger is essentially disassembling Mailbirdramon and slapping his parts onto Greymon. Starting with Greymon, turns his legs back, and stand him up so that he's standing relatively straight; bring the arms down and pull out on the shoulders, which should extend outwards slightly; next bring the head down as far as it will go, and finally bring the tail up about 90 degrees on the inner-most joint. Now, to disassemble Mailbirdramon, start by taking the figures head and pulling it out, slide the back plate and upper leg plates off, and finally remove the chest plate and tail feather. Start by taking the chst plate, and snap it onto the extended shoulder pegs of Greymon, making sure the inward bending curve faces Greymons neck. The leg plates fit onto the slots on Greymons upper legs, the neck plugs into the thing on the tip of Greymons tail. Close up the tail feather and attach it to Greymons left hand via the clip on the underside. Take the large wing pack and fold up MailBirdramons legs onto what was its underbelly, and attach it to the clip on Greymons back, orienting it so that the gun barel point up. finally take Mailbirdramons back plate and side it over Greymons horn to form MetalGreymons face.

The combined form of Metalgreymon is quite the impressive thing to behold, and it retains most of Greymos articulation, although the figure is now a bit top-heavy. You have the same arm and leg posability, Mailbirdarmons head adds a few more joints to the tail, and Mailbirdramons legs can flip over MetalGreymons shoulders to act as weapons.

Overall, the toy is on the "Not too good" end of the decent scale, but that's only if the figure is alone, add in Greymon and you have a ton of interesting stuff the figures can do. Yes, Mailbridramon is essentially a giant accesory, but well worth it.


Digimon Greymon

Digimon Greymon

5  Wednesday 19 June, 2013
by Jonatan  Finland  

Continuing with Xros Wars, we have the primary Digimon representitive of the Blue Flare Army, Greymon. Now, compared to previous Greymon designs, this greymon has had the color palette flipped, with orange stripes on blue, and the overall body-shape and posture are much more like that of a t-rex, both traits which th toy captures well. The typical greymon traits are still there, large three toed feet, sleek but powerful legs, gimpy little arms with the three-taloned hands, and the three-horned bony helmet, all present and well represented. Although the figure is aesthetically pleasing, there are a few sacrifices that had to be made, most notable the large grey clip that jutsfrom the back, as well as the slots present on the wrists, upper legs, and back of the head. The sacrifices in appearance were necesarry, and at least in my personal opinion, worth it.

Now, moving away from looks, what do you get with the figure? There are no accesories, but you get the Leviamon Digimemory. The figure itself not only looks good,but also is packed with articulation, starting from the top, the top and bottom halves of the head can tilt up and down on a hinge, also allowing him to open his mouth. Another hinge is present at the base of the neck, allowing the hed to be raised slightly. The arms have ratcheted swivels for roation, and a simple hinge for outward movement. The legs have ratcheted swivels for rotation and ratcheted hinges for outward movement, knees are hinged, and the ankles have ratcheted hinges for tilting forward and back. Finally the tail has two hinges, although the one closer to the body can only swing up. All the ratchet joints give off a good healthy click while moving, and are very sturdy. This allows for a good deal of poses with the figure, and he can actually hold a pose.

Overall, I would highly recommend this figure, even alone he looks great, poses great, feels nice to the touch, and is just overall fun to fiddle around with. Any interactions with other figures are just an extra layer of fun on top.


Digimon Ballistamon

Digimon Ballistamon

4  Tuesday 04 June, 2013
by Jonatan  Finland  

Continuing with Xros Wars, we have Ballistamon, who looks a lot like this old spring-winded tin robots. Ballistamon should come with a Guilmon Digimemory, but my figure didn't have one, and there are not other accesories (unless his head could be considered an accesory).

Following the disappointing Shoutmon, Ballistamon is actually not bad, he's fairly show accurate, and has articulation actually worth mentioning. Now, articulation, the legs can swing forward and backward on ratchets, although that's mostly to accomodate the lines gimmick, and moving to the arms, we have universal ratchets in the shoulders, allowing for full rotation and a 90 degree outward swing, you have a ratcheted swivel above the elbow, a soft ratchet in each elbow, and the wrists swivel. This is all fine and good, but the clicky noise of the ratchet joints just sounds hollow.

Now, there is more this guy can do, if you happen to have the awful Shoutmon figure, you can take the two and...

DIGIXROS!

To perform the merger, take shoutmon, bring down his arms to his sides, make sure his mouth is closed and his feet a flat, you are done with shoutmon. Next, take Ballistamon, and slide his head up and off, before taking his remainging body and splitting the upper torso in two. Fikd dien the red speaker compartment in his chest, and fit shoutmon into the resulting cavity. Close the Ballistamon halves, leaving shoutmon inside, and slide the head onto the grooves revealed in the midsection.

This gets you Shoutmon X2(or Cross 2), and... He looks like Shoutmon who screwed up his Ballistamon cosplay. This form really isn't that great, it's close enough to the show, but shoutmons nose sticking out just kinda ruins it, but on the bright side, he does retain all of Ballistamons posability.

All in all, Ballistamon is much better than Shoutmon, but he does very little on his own. Buying Shoutmon gets you more options, but if you're gonna invest in these two, get ready to invest some more to make them really worth it.


Shoutmon & Starmons set

Shoutmon & Starmons set

2  Tuesday 04 June, 2013
by Jonatan  Finland  

Taking a leave from my usual Transformers stuff, I'll be taking a look at some Digimon Xros Wars figures. And starting off, we'll be taking a glance at th first figure in the toyline, and hero of the show, Shoutmon.

The Shoutmon set comes packaged with Shoutmon himself, his four-piece microphone, Starmon and four Pickmons, and the Agumon Digimemory for use with the Xros Loader. And it's probably needless to say that Shoutmon is the mai attraction of the set, albeit a rather disappointing attraction. Shoutmon on his own isn't a very good figure, he looks decent, although his squat proportions, useless stumpy fett, and weird shoulder platforms just go to show how much of this figure was sacrficed for the lines gimmick. Now, Shoutmon does have some articulation, the jaw opening on a hinge, although opening it too far will reveal an odd white thing inside his head, Shoulders can swing a bit over 90 degrees forwards and backwards, and the wrists do swivel,and finally his ankles are on ball joints. That isn't a lot of articulation...

Accesory-wise, Shoutmon can hold his mic, and actually can get both hands onto the shaft, but the mic is so big and out of proportion that it looks ridiculous,it's quite literally a head taller than Shoutmon. The little Starmon and Pickmon figures can also DigiXros(Combine) to form the Star Sword, which Shoutmon can wield, but it's even taller than the mic, and about three times heavier, so not only is the sword horribly out of proportion, but unless you rest starmon against the floor, shoutmon will not be able to support the sword.

So, on it's own, this set isn't very good, and in all honesty is quite bad, Shoutmon is short, stubby, and more-or-less a brick, and his accesories are out of scale and a hassle to use. On it's own, I can't recommend the figure, but if you were to get other figures in the line, he just might be worth the price...


Transformers Prime - AMW-13 Arms Micron (set of 5)

Transformers Prime - AMW-13 Arms Micron (set of 5)

4  Thursday 28 February, 2013
by Jonatan  Finland  

Oh yeah, this was a total treat. I've said it many times already on how much I love microns, and getting five in a set, without needing to buy the mostly mediocre partner figures, sealed the deal for me. Now we have five microns to get through, and the combo weapons, so let's get started.

We'll start out with O.P. Who originally came, cast in blue plastic, with the Voyager Optimus Prime figure. This thing is a decent enough robo-dude, that kinda lookslike g1 Shockwave. Like most autobot microns, he can't stand without the support of the third leg formed by his weapon-mode kibble. Atriculation is basic, qwiht hinged shoulders and legs that move in unisons. Transformation is quick and simple, strat by straightening the arms and flipping up the gun barrel over his head, and finally, fold up the waist and legs to form a cute little blaster.

Next up, B.2, originally came with bumblebee, done in a golden yellow plastic. The little guy can stand on his own, too bad he really doesn't look any good. the only meaningfull articulation is in the elbows. Transformation is simple, straighten the arms, and lift them up to cover his head, the swing the legs around at the knee, and you've got a little dual-blaster.

Nxt, the ugliest of the bunch, R.A. originally came with Ratchet, cast is metally-grey plastic. -this version comes cast in an eye-scorching safety-orange, which really doesn't hlep his already odd design. he has trouble standing even with his third leg. For transformation, straighten the arms, flip up the blade on his back, and fold his legs up onto his chest, and you get and eye-schorcing safety-orange scalpel.

Now we start getting into the territory of odd names, with Iro, who is my favorite of the five. originally packed with Ironhide and cast in a burgundy-orange. Now cast in a deep cherry-red transparent plastic. He actually has decent articulation, with hinge elbows, hips that move in unison, and higne knees. Transformation is a bit more complex, start by swinging out his back-kibble, and roatate the legs at the knees, the straigthen the arms and fold the forward to cover the chest, finally, fold out the very tip of the kibble, fold the strut back down onto the weapons body, and fold the cap in, tabbing it into place, and this gets you a very movie-esque ironhide gun.

and lastly, the absolute weakest of the bunch, is Ooje, wo originally came with Wheeljack, cast in white plastic, this version is cast in a urine-yellow transparent plastic. Transformation is extremely basic, rotate the arms up, fold the legs onto the chest, and flip up the blade from his back, this get you a box...sword... thingy.

Now, with thisset, you can make both the Star Saber, and the Advanced Star Saber. Now, starting with all microns in weapon mode, we'll go to the Star Saber first, and then go to the Advanced one.

For the star Saber, Take O.P. and fold his waist and legs down, then take B." and plug him with his back peg onto the port on top of O.P. then finally plug R.A. into O.P.' barrel, and you have a Star Saber.

Making the Advanced Star Saber is simple neough, just take Ooje and plug him into the back of Iro' cannon mode, and plug Iro onto R.A. The only problem with this combo weapon is that it's so heavy, and all that weight is on O.P.' wist hinge, so if you pose a figure holding the Advanced Star Saber, you might want ot have them somehow support the weapon.

Recommendable if you're really into microns, and don't want the mostly mediocre autobots.


Revoltech Yamaguchi No.127 - Naked Jehuty

Revoltech Yamaguchi No.127 - Naked Jehuty

5  Thursday 28 February, 2013
by Jonatan  Finland  

I can't even begin to describe how excited I was when I learned they were making this figure, and the end result was worth the wait. The Revoltech Yamaguchi Naked Jehuty portrays the mech with astounding precision, although the actual sculpt seems to be based on an earlier piece of concept art, as Naked Jehutys ingame model lacks the tail present on the figure, and the figure doesn't look quite as "stripped down" as it's ingame counterpart, not gonna complain though, this thing is frickin' awesome.

Now, starting with functionality, Naked jehuty Makes smart use of revolver joints in the hips, shoulders, elbows, torso, neck, tail, and wing connections to give the figure a good deal of posability, along with hinges in the knees, a swivel in the waist, and smaller revoler joints for the wristsand little "option" blades on the waist. The previous versions of Jehuty came with two seperate sword accesories, one retracted to be used as a gun, and another with the blade extended for some hack-n-slash action, but Naked jeuhty does away with that, instead replacing them with a single hinged blade, which can swing forward for use, or rest on the back of his forearm for storage. The blade doesn't seem to be detachable, and as arandom note, is actually rather shrap and pointy, and accidentally poking yourself with the sword actually hurts. While all these joints do afford a lot of posing options, the only problem is, you really have to want it, and be willing to put some effort into posing this guy.

now, onto accesories, and this is where the Previous figures really shined. And to be honest, I was a bit disappointed, I was hoping for some kind of effect part, or some new and unique accesory, and while neither of these are present, the other accesories do get the job done. You get three pairs of extra hands in total, in addition to the default, relaxed ones, one pair of spalyed open hand, one pair of cleched fists, and one pair of not-quite-closed fists that seem to be meant for holding something. You also get two energy effect parts meant for the wings, and a pair of extended heel spurs, these add some nice posing options, but are nothing too spectacular. You also get the tail, which is seperate in the box, and attaches to the base of the back via a revolver joint, nothing mind blowing there either. Aside from the tail, the only new accesoryis a new pair of wings, which are solid, and have four holes that can mount revolver joints, this new wing piece is specifically sculpted in such a fashion that you can connect either of the cannon bits of the Vector Cannon, that came in the Jehuty with Vecotr Cannon set, onto them, as well as the being able to hold the Homing Missile accesories from the original Jehuty via a clear plastic adapter.

So, final thoughts then? The articulation is good, but you really have to work for it, and the accesories are just barely enough, so it looks a bit grim for the figure, but there is still one thing you must take into account...
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It's NAKED F****N' JEHUTY! TYhe mech you get right at the end of the game right after winning the antagonist in a fight where the bad guy hold every advantage, it's the machine that carries you through that final epic showdown with Aumaan Anubis, andstops the end of the world as we know it! Sure, the toy is perhaps a tad flawed, but the shear awesome factor of having this in hand, immortalized in plastic, is enough for me to overlook the flaws.

For a Z.O.E. Fan, this is a must have, and I would recommend it to people anyway. Now all I wish for is that they would make an Aumaan Anubis to go with this figure.


Transformer Prime - AM-12 War Breakdown

Transformer Prime - AM-12 War Breakdown

5  Sunday 13 January, 2013
by Jonatan  Finland  

I don't know what the kids at Hasbro were thinking when they came up with powerizers, but whatever it was, they should take a lesson from the boys at Takara, who bring us what may very well be the pinnacle of the Voyager class. This, is Transformers Prime Arms Micron War Breakdown.

Breakdown comes packaged in robot mode, but I'll start from vehicle mode, which is pretty much a blue brick on wheels. The alt mode is an armored truck of made-up model, and it's a very nice dark blue. Thre isn't much paint o this thing, mostly on the bumper, and the spare tire, along with a few other bits, but what he lacks in paint, Breakdown makes up for, with stickers. there is a metric crudtonne of these things, and thankfully, the quality is really good. the make up a bunch of detailing, including the front lights, sonme of the windows, stripes above the back wheel-well, and the entire back bumper, the last off which is covered by one huge sticker. the vehicle is overall chunky, has good heft to it, and stays together like a charm if you get everything lined up right.

Transformation is intuitive, buta little complex. Start by grabbing the back bumper, and simultaneously pulling up and back, lift the entire back section the truck up. Then untab the side panels of the truck, and fold out the legs. Start rotating the wheel-wells forward, and about half-way, fold out the foot, and start folding the panel in half, rotate the wheel-well all the way and then tab the folded panel into place. Next, split the windshield, and rotate the windshield halfs outwrd 90 degrees. Untabe the front wheel-wells, and pull them outward, before rotating them forward, this should give you enough clearance to fold out the arms. Next, split the hood of the truck, fold the grille under it, and swing the enitre front assembly down around Breakdowns head. Finally rotate the hands out, orient the arms properly, and collapse the back of the truck onto his back, where it pegs in.

In robot mode, Breakdown is almost as wide as he is tall, with wide shoulders, barrel-like chest, and many harsh angles which allgive him a very rough-and-tough appearance. There are more stickers, in the lower legs and waist, as well as four stickers on each knee-cap. In this mode he has a good amount of posability, with a limited ball-joint in the neck, balljoints in the shoulders for roation, and a seperate hinge for in-and-out movement. The arms swivel aboe the elbows, and bend both ways on a hinge at the elbow. the waist can swivel all the way around, and the hips are ball-jointed, with swivels underneath them. Knees are hinged, and the feet can pivot forawrd and back.

Being an Arms micron figure, Brekdown sports a massive number of ports and pegs to attach microns, and he also comes with the micron Zamu. Zamu is a little gray rhino, who has a lot of stickers for details. It can transform into Breakdowns hammer weapon, which he can hold. There is alos a neat little feature in which one can rotate in the hand, like going into vehicle mode, to reveal a peghole which one can plug Zamu into, creating the illusion that Breakdowns hand has transformed into a hammer, much like in the show.

At the moment, the Breakdown mold is a Takara exclusive, which is a shame, because this toy is pure plastic brilliance. Both modes look good, the transformation is clever and satisfying, and he makes a wonderful companion piece if one already has Breakdowns mate Knockout. I would prersonally recommend this figure with the highest of praise, but he is unfortunately very hard to find at a decent price.


Transformers: Prime - AM-16 Jet Beacon

Transformers: Prime - AM-16 Jet Beacon

5  Thursday 10 January, 2013
by Jonatan  Finland  

The PRiD Vehicon figure was awesome, but leave it to Takara to take something awesome, and make it even better.

Jet Vehicon is an extensive retool of the PRiD Vehicon mold, and at the moment, a japan exclusive. Starting off in vehicle mode, we have a gorgeously black flying car, very cybertronian in design. It's a low, sleek machine with aggresively forward sweeping wings. There are some silver details stickers on the wings and the front, along with a decepticon sticker for a "hood ornament".

Transformation is essentially the same as the regular Vehicon. First, unclip the wings, rotate them back 180 degrees, and fold them back. Then pull out and pull back the side panels. Then rotate the front side sections slightly up, and swing the entire roof forward. Rotate the front side sections all the way up, split the roof, then fold then the roof into the windscreen, and the wind screen into the hood. Fold the feet out from under the leg panel, and swing the legs around and tabthem in. Rotate the front portion of the arm panel outward 90 degrees, then rotate then panel agin, this time at the balljoint inside, and extend the arms and fol out the hands. Finally, pull up on the back bumper to reveal the head, fold the bumper back, and pose the wings how you like.

In robot mode, Jet vehicon lives up to it's predecesoors fame by just eing awesome. The new vehicle shell and wings give the figure a unique, spiky silhouette that fits the soulless soldier well. Some new stickers are present to add details to the legs and waist, while a decpticon symbol goes on his chest. An easy modification allows the decpticon sticker to go under the chest window, if one cooses to do so.

Articulation is very good, with a ball joint in the neck and shoulders. A ball joint, hinge, and swivel in each elbow, and a hinge in the wrists. Hips are ball jointed, and have a swivel below them. Knees and feet are hinged.

Jet Vehicon also comes with the Arms Micron Igu, who is a robot iquana with a single red eye. Igu is actually a retool of the Micron that came with AM Vehicon. The micron is a dark, charcoal gray, with some silver and purple stickers for detail. It transforms into the vehicons standard shilded blaster weapon.

Final thoughts: There is very little I can find wrong in this figure, perhaps the only one being that Hasbro could not release the figure, making a character who was essentially designed for army building, a very pricy option. I still highly recommend this figure if you can find it at retail price.


Transformers Prime - AM-27 Ultra Magnus

Transformers Prime - AM-27 Ultra Magnus

5  Thursday 10 January, 2013
by Jonatan  Finland  

I'll be honest with you: Hasbros "Powerizer" gimmick, which is the new "thing" for the voyager figures, is one of those play patterns that I can't wrap my head around. The figures usually have these out of place translucent forearms that look terrible, and thse overcompensating giant guns which are like mechtech weapons, that is, if mechtech weapons were terrible.

Ultra magnus was what I considered perhaps the best Autobot powerizer mold yet, bt I still couldn't have cared less for the giant hammergun, even if it was perhaps the best powerizer weapon around. Leave it Takara to throw away the powerizer crud, and bring us the glorious piece of plastic that is AM Ultra Magnus.

Magnus comes packaged in robot mode, but I'll start the review from vehicle mode. And right our of the box he is very... Blue. In fact, blue is dominant plastic color of the figure, a nice, eye pleasing baby blue, with the oly other colors being a splodge of red on the front bumper, some read paint on the roof, and two different shades of grey dropped here and there. Thankfully he comes with a buttload of stickers to fix that. The stickers some nice red-and-silver stripes to both sides of the vehicle, and also adds red to the headlights. There isn't really much else to say, it's a blue missile truck, although it does a few micron ports on the side, and with some fiddling, can store his micron as an approximation of a gun.

For a voyager, the transformation is rather simple. Start by pulling out on the side panels until they unhook. then tart slowly splitting the front bumper until you can flip the small grey piece up. At this point you can lift the entire cab, and swing it back. Wiggle the arms out from under the cab, and swing them out, folding out his hands and folding up the panels around his forearms. Special care should be taken when swinging the shoulders back, as there are samll tabs on the cab, which will lock the shoulders into place. You then extend the legs, and split them, fold in the grey gun mount. Then untab the back wheels, and swing the assembly back, which is then wrapper around the legs.

I robot mode Magnus is a tall, imposing robot, with wide shoulders, stocky chest, and an overall powerful appearance. There is some nice paint detail on the chest and head, and all the stickers from vehicle mode carry over. Three new stickers are present, adding color to his shins, and adding an autobot logo to his chest. as a robot, Magnus is decently posable, with a balljoint in the neck, ball joints in the shoulders and wrist, swivels in the biceps and bellow the hips, hinges in the elbows, and ratcheted hinges in the knees. The robot mode is overall pleasing, and the powerizer-necesarry tranparent plastic fits in with the blu plastic around it.

Beig an Arms Micron toy, Ultra Magnus comes with the micron Ulma (stop snickering over there). The micron comes as a unpainted kit with stickers for detailing, being cast in a greenish blue and having red and silver detailing. The robot mode is short, and about as wide as it is tall. A simple transformation converts this box-bot into a truly mighty battle hammer most suitable for the leader of the wreckers.

Overall, I feel the set was worth ever penny, giving you a version of the ultra magnus mold, along with an awesome hammer micron. Strongly recommended.


Transformers: Prime: AMW05 Arms Micron Baro G

Transformers: Prime: AMW05 Arms Micron Baro G

4  Thursday 10 January, 2013
by Jonatan  Finland  

Baro G was an odd one for me. This was the first AMW figure I picked up, and what kinda got me started on this Micron-mania.

The original Baro came packaged with Skywarp, a Starscream retool who I couldn't be bothered with, but the micron seemd kinda neat, so I said to myself: "Why not, It's only a few euros."

Baros beast mode is supposadle a buffalo, although that really is a long shot. He is cast in a orangy-gold plastic, and comes with lots of stickers to give him details. The instructions show his wapon mode as a shield/shuriken, but there is a very obvious drill-mode hidden in there.

The figure has it's charms, although the odd design probably isn't for everyone. I would still recommend this figure.



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